Simulating Movement

For this test, I added a cursor with simulated movement that updated every second, moving faster than any cyclist realistically would in an urban area. And it worked. This video is short, but I’d let the simulation run until the cursor reached the Columbia River. I thought that was awesome.

By this point, I’d also figured out how to render all the tiles I needed together, so there was no more watching them appear one at a time. In case you’re curious, I solved that with a screen buffer: the tiles were drawn into it, and the screen showed the area around the cursor.